All Games Reviews - listed newest to oldest
The Clumsys
—July 4, 2008— The Clumsys is a hidden object game that departs from the traditional formula just enough to feel like a new experience. It's Tim's tenth birthday and his friends are over to celebrate. Grandpa Albert is working on a time machine in the barn, but when he turns his back the children discover it and go hurdling through time. Each of the 20 kids has been deposited in a different era, and it's your job to find them, fix all the problems they've caused, and bring them back!- Big Fish 4th of July 40% Off Sale!
—July 4, 2008— Now through the weekend of July 4th, take 40% off all games purchased at Big Fish Games.
Neon Layers
—July 4, 2008— Neon has a certain glitz to it. Whether it's glittering in the lights of Las Vegas, shining in the sign of a convenience store, or just brightening up the periodic table, neon always adds a little extra to everything it touches. It was only a matter of time, then, before someone mixed the brilliance of neon with the brilliance of puzzles.
Link Dump Friday
—July 4, 2008— Here on the slab of land just south of Canada and north of Mexico (including bits of land in the Pacific ocean and a whole hunk of terra firma way in the north), today is Independence Day. You know what that means, right? Fireworks, parades, barbecues, picnics, and this year, Link Dump Friday!
Shift 3
—July 3, 2008— If you've played the original, or the even better update to that one, then you probably will be thrilled to know that Tony has just released a third game in this fantastic series that takes the concept of negative space and turns it upside-down. Shift 3 extends the familiar jump and run, puzzle-platformer formula by adding a few surprises.
Boat House
—July 2, 2008— Boat House is the latest in a series of excellent room escape games from Gump, in which the player must navigate a chamber filled with initially-puzzling gadgetry, codes and machines in an effort to escape, this time all the way home from some distant location in space. And it's extremely well done.
Ruins of Pantheon
—July 1, 2008— Ruins of Pantheon, the fifth and latest chapter of the Jinja Series, Aztec's ongoing, epic point-and-click saga, has just been released. Take one part Indiana Jones, mixing in a few heaping spoonfuls of mysterious alien technology. Add a nice dash of interstellar warfare, a sprinkling of impending doom, and plunk it all down into a tranquil, traditionally Japanese setting. Voila!
Small Fry
—June 30, 2008— When I heard the newest Nitrome game since Sky Wire 2 was called Small Fry, I turned to my own "Small Fry", seven-year-old Roland to help me out with the review. Roland says this one is special because you get four different characters, and you have to get them all to the tree house at the end of the level.
Brown Dyed Hotel
—June 30, 2008— Brown Dyed Hotel is a collection of puzzles that, as a whole, is one part discovery and one part riddle game, and it will surely give your gray matter a workout. Since each puzzle is slightly different than the one before it, the experience feels fresh and unique, if a bit short. There are only about 12 levels from what I could see. Some notes on the site hint at more, though.
Larva Mortus
—June 29, 2008— In Larva Mortus, you play a 19th Century ghost hunter (or rather, an "agent of exorcism"). Plow through monsters and demons with your trusty broadsword and an assortment of weapons, such as shotguns and flame throwers, to rid the land of supernatural evil forces.
Weekend Download: Match-3 edition
—June 28, 2008— Sometimes a formula just works, and in the case of the tried-and-true matching setup, we've seen it work time and time again. This edition of Weekend Download highlights a few new games that take the matching to a new level with interesting twists on the old convention.
Weekend Download
—June 28, 2008— Recently, TIGSource held a competition centered around procedural generation, games that create their content on the fly rather than presenting pre-made areas crafted by the programmer. This gives the player a new experience each time he or she plays, opening the doors of replayability and creating some unpredictable situations. Below are the top five entries as determined by player votes. More than 60 games were submitted, so feel free to peruse the competition page for more procedurally generated goodness!
Build in Time
—June 27, 2008— Sick of slinging cakes in time management games? Want to build a real estate empire but don't feel like crunching numbers? Build in Time may be your answer. Combining some of the best features from big titles such as Build-a-lot 2: Town of the Year and Cake Mania 2, Build in Time blends resource management gameplay with a simple real estate theme to breathe a little life into a familiar genre.
10 Gnomes episode 6: The Hall
—June 27, 2008— Hot on the heels of a mention in a G4TV feature, Mateusz Skutnik unleashes more gnome-mania onto the world. This latest installment, 10 Gnomes (#6), is a hidden object game like the others to come before it. Your task, as per the usual, is to find 10 gnomes within 10 minutes.
Bowja the Ninja 2: In Bigman's Compound
—June 27, 2008— After successfully defeating the ginormous Gi8000 in the first mission, Bowja the Ninja is back again and this time it's Bigman's Compound that is the target of ninja stealth and fortitude. Help Bowja defeat Bigman and save innocent people before it's too late in this charming point-and-click adventure.
Link Dump Friday
—June 27, 2008— You like physics games? I like physics games. This week we've thrown in two physics playground/puzzle games to teach you valuable lessons about life. Namely, don't stack all your blocks on one side of the seesaw, and elaborate domino setups inevitably fall to the ground.
Hedgehog Launch
—June 26, 2008— Hedgehog Launch puts you at the helm of a national space program with a singular goal: get off the planet! Unfortunately, you're expected to accomplish spaceflight with $50, a slingshot, and an infinite supply of hedgehogs. Luckily, Minovia Cay is the kind of place where money falls from the sky! Or at least hovers in the atmosphere just waiting for you to snatch it.
JIG on AOTS!
—June 26, 2008— A big thanks to the folks over at G4TV for giving us a mention in their latest Blog Watch feature! Wooty tooty!
Switch
—June 25, 2008— A new room escape game has just been launched by Neutral, creator of some of the most highly rated games here at JIG! Switch confines you again within a stunningly rendered room and dares you to escape from it. Use your point-and-clicking fingers and your logical puzzle-solving skills to unlock the mysteries that await you in this fresh new game.
Final Selection
—June 25, 2008— In this piece of interactive fiction, the premise is quite simple: you are the prime candidate for the position of Director of the Museum and Institute for Puzzles and Problem Solving. In order to prove your aptitude in this field, you must solve one "simple" puzzle yourself. Explore a single room, gathering clues and solving puzzles, until you finally reach the unknown problem's answer.
Sunny Day Sky
—June 24, 2008— Immediately upon opening Ferry Halim's latest, Sunny Day Sky, you feel as if the sun has just come out, the birds are singing and all is right with the world. Grab your trusty umbrella and embark on a journey cross-country. Take a leap (by clicking the mouse) and sail as far as the winds (and your umbrella) will take you. But be sure not to land in traffic, land ON it! If you land between vehicles your journey is over, and so is the game.
SEEK Ver. 0
—June 24, 2008— Seek Ver. 0 tasks you with protecting your column of hearts from a stampede of letters sliding in from the right. As letters appear on the conveyor belt, you must quickly find and click the matching letter in the grid below. But if you are too slow, or if you click the wrong letter, one of your hearts will be wiped out.
PMOG
—June 23, 2008— PMOG aims to capture the social dynamic of an MMORPG while remaining accessible to your everyday Joe Gamer. However, it wouldn't be much fun if you could just up and create a top-level character – there has to be some sort of dirty work, some progression by which you earn your stripes. This is the part of the game that usually keeps MMORPGs from staying casual. PMOG solves this problem by tying the leveling process directly to your web surfing.- Upgrade in progress
—June 22, 2008— Just a heads-up about a major site upgrade that we've begun, so you are likely to experience a few bumps during the process. The site is getting a major overhaul to the underlying structure, as well as a much needed facelift, and therefore many scripts and templates are changing. The entire process will take at least the rest of the day to complete.
Titan Attacks!
—June 22, 2008— Think of the classic Space Invaders mixed with a dash of Galaga and you'd have a pretty good understanding of what Titan Attacks! is all about. The classic "aliens descending from above" scenario is showcased with a stylish, blocky pixel motif featuring a richer move-and-shoot routine than classic predecessors. Titan Attacks! took the golden age concept and loaded it with a variety of new action elements and ship upgrades.









