Deep Chalk
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Bestowing a name like Deep Chalk on your game is not a frivolous undertaking. "Deep" suggests layers upon layers of meaning, complex undercurrents carrying bits of knowledge that are almost as satisfying to examine as the currents themselves. Deep Blue. Deep Purple. Deep Dish Pizza.
On the other hand, "chalk" doesn't bring much to the table. Besides teaching tool, sidewalk decorator, and athletic friction reducer, we don't really have that much use for chalk. Rarely is it considered a plus for something to be described as "chalky".
You can begin to see the clash of ideas that are suggested by the juxtaposition of these two words. Likewise, the game itself encompasses a dual nature, though perhaps not by game author Zack Stone's design. On the deep side of things, we find a charming and interactive point-and-click, in which you clear the way for a powerful crystal to escape its confines, presumably to reach a higher plane of crystallinity. Certain game elements, rather than activating when you click, respond to the very touch of a cursor; others require more of a karate chop. Otherworldly music sampled from Boards of Canada permeates the black-and-white Samorostian landscapes. No guidance is offered; it is up to the player to figure out what can and what must be done.
Ah, but now we come to the chalk. Yes, I suppose you could say that the white line-objects on the black background suggest chalkboard imagery, the mouse-over interactions reflect the transitive nature of chalkboard doodles and so on. Fine. But there's also a certain dryness to the game that seems to stem from a lack of empathy with the crystal. We don't understand why it's so determined to get wherever it is trekking towards. Similarly, the puzzles also feel dis-connective, making Deep Chalk seem at times more like a find-the-hotspot game.
So, while on the surface Deep Chalk may appear to be a worthy contemporary of Samorost, it doesn't quite reach that level in the end. Not that I'm trying to undersell it — the atmosphere is captured fantastically, augmented by the complex and shadowy visuals. To be fair, the three short levels are only the first installment of the game, so Deep Chalk may yet reach its potential. Nonetheless, they are certainly worthy of a play in their current form, and we'll be looking forward to further installments from Zack. Play Deep Chalk.
Cheers to Graeme and Michelle for sending this one in. =)

nice look, though I'm thoroughly stumped by the second room. no idea where to get a code from.
Cool game. Not as appealing as Samorost though.
@Peter;
nevermind. patience!
this is cute. i should write a walkthrough in a bit.
Before people begin to wonder (I posted this to the lazylaces boards, too):
"25
Zackstone Says:
April 11th, 2008 at 1:21 pm
I’ve made a puzzle/point and click game (namely ‘Deep Chalk’) that is loosely inspired by the Submachine series and Ten Gnomes. I’d like to know your opinion on it - I’m already making a sequel, so any advice you give me will be useful. If you have time, of course… anyone else whose interested, feel free to comment on my site - http://www.deepchalk.net/deepblog - keep making games Mateusz, especially Submachines."
http://www.pastelstories.com/?p=17
I thought that was pretty cool. This is a nice, short, ethereal game. I look forward to the rest!
Nice, but short. Would really have liked to see a few more stages. Not sure I understand the spilling glasses.
in level 2, make sure to look closely at what's in the telescope; have patience and eventually a code shall come to you...
Overall, I would say a very good, unfortuanltley short game. I can definetly feel submachine influence in it (anybody recognize that crystal?), but I'd say it feels more 10 gnomes influenced. Puzzles were spot on, almost as good as Myst's. The gave you the clues, and the answers, and you just had to use them. A very good game but spoiled by its short length.
ARGH!
Stuck in the 3rd room... I managed to get the "diamond-thingy" to the second platform... But what to do now?
riddy,
if you're about to reveal hints or spoilers, please, next time put them in a spoiler box...
Any help on the upper bridge in the 3rd room? Thanks.
OK, I decided I'm too stupid for this game. I simply have no clue what's going on :(
walkthrough.
0.title screen
1.ice window
2. telescope
3. forest
A lot of (or all of) the sound so far is snippets of Boards of Canada songs.
I like it :)
A note for the walkthrough on level 3:
Oh, so good! Just have to be patient with some aspects, but I didn't even need a walkthrough. I can't WAIT for the rest. THIS is how games like this should be.
For those of you who would rather not be told what to do, I want to try my hand at a hint-through (which I prefer as well).
Entry
Room 1
Ahhh freedom!....well, not quite....
Room 2
Room 3
Just as a side note... how in the world do you eat that kind of a pizza? With a spoon, or something? I mean, seriously, that thing is huge.
Its not even 7.30 am and I'm already impressed. Good on you, Zxo.
Friction increaser. Chalk is used in gymnastics and track & field athletics to increase the friction between the athlete's hands and the surface (pole, bar, handle, etc.) so that he does not lose his grip and slip.
Lovely game and I liked the concepts, but I;m sorry, the text in the game is TINY!
Even in the opening screen, the info is in sub-pixel wild white on black, and is almost impossible to read.
I had to do various other levels with my nose right up against the screen. Level 2, with
Level 3, with
How about making it possible to swint the telescope on 3 to read the hint a bit better?
Dear game creator, you admired Submachine and 10 Gnomes, and so do I, but they didn't rely on making the game artificially hard by using impossibly tiny or thin fonts.
That's my only caveat in this otherwise wonderful game. Some of us don't have all that good eyesight.
I couldn’t read the instruction page until I blew it up 200% and made it full screen. It is easier to see what is going on though out this fun game if you do. Look forward to the next installment.
I liked it:
Was fun, which all games need to be
Was short, which gives me the "yay" feeling without me wasting all of my time on it
Dead Star - I was thinking of pool/billiards, where chalk on the hands serves to keep the cue sliding nice and smooth. Not being a gymnast, I assumed it was the same for gymnastics. I guess its purpose is more to absorb water, which can cause both friction and slippage.
Did someone knock over more than six glasses of water? I can't find any more.
aww! this is a very cute game ^-^
Just a tip with the final level, if you're getting frustrated. You've got the crystal onto the upper level, and you are pretty sure you know what you have to do, but it won't work...
Did anyone else notice the glasses of wter you could knock over? I think there were two on each level.
I would love to make some positive comments about this game, but I must say the game designer made quite an idiotic decision to make everything so tiny and almost invisible. Not all of us have perfect vision and forcing the player to read near-unreadable font and search for things barely a few pixels wide is just plain rude.
Apart from that, I like the surreal feeling and overall atmosphere. Too bad it all boils down to squinting and pixel hunting in the most literal sense imaginable.
I have 20 - 20 vision but the chalk text is impossible to read even after playing around with my monitor brightness and contrast, also tried switching from firefox to explorer it makes no difference, I love gnomes but so far hate this, lots of pixel hunting in the extreme, abot the only element I like are the telescope close up clues
Nice game, have tried knocking all glasses over, unless there is more than 6 that is and also played through leaving them all untouched but made no difference , anyone know what is with them?
also for the size try setting your screen to its lowest res 800x600 or whatever it is , I still couldnt see
Hmmm, that's strange. In my browser there wasn't any pixel hunting at all. I have it at a very high res setting, so everything looks smaller than normal and I had no trouble reading anything. I use Navigator--but that shouldn't make a difference.
Part III
I will not be able to finish this game because...
one dot
line
three dots
line
two dots
So I am ... assuming ... that means to make the first hook from the left swing first, them make the hook on the right swing second, and then make the hook in the middle swing last or third. That does not work. Nothing happens. So I tried right to left and that does not work either. Nothing happens.
Oh and "just mousing over" the hooks does not work. It was mentioned above (thank you) that you have to move your mouse in a tiny little circle over each hook to get it to move.
Also, I was not able to get this to load in a firefox window. I had to use IE.
Part III ... continued...
That said... this is a lovely game. The work here, creative and technological are things you will never see coming from me. So "hats off" to the creator of this game.
Thank you!!
I had trouble reading also, especially the introductory text, which looked as if written with chalk, but had serifs (eg Times new Roman font); lose the serifs (Ariel, Verdana, etc.) and it might be okay. You'd be amazed how many computer users have less-than-perfect vision. If it were html instead of an image, it could at least be enlarged in the browser.
One thing I liked was that there were no "last chances." For instance, the numbers moving in the telescope caught my attention, but not soon enough to get them all. I was glad I could look again, and did not have to happen to be looking there when they passed by.
I liked the sounds too, supportive of the game and the look and feel.
this game was ok i won this game i had trouble swinging the hooks at the end took me awhile i won the game but thoes blobs r really hard to find igot 20/20 vision.
Full walkthrough:
Beginning:
Fist room:
Second room:
Third room:
This is a great game and all, but i can definately recognize the crystal from the submachines. The artwork, like the telescope, for example, is definately at least inspired from submachine. Also, the game was a little short. DOES ANYONE KNOW WHAT THE GLASSES OF WATER ARE FOR???
Second Deep Chalk is up:
www.deepchalk.net/secondphase.html
ZS
ok so the guy is posed by his own games
This game is absolutely phenomenal! AWESOME job, and I seriously love how creative it is!
At first I couldn't figure out what to do at all, but I got used to it and its really fun n.n
I'm stuck on the second page of phase two though XD
Ah okay, I solved phase 2!
Man I love this game XD
Here is a walkthrough for phase 2 if anyone is stuck:
http://jayisgames.com/archives/2008/06/deep_chalk_second_phase.php
I could not finish the last stage. I took everyone's advice about moving the mouse really fast in a small circular motion for such a long time. My wrist is very sore right and probably in the first stages of carpel tunnel syndrome! It did not work for me. This game is no where near the league of Mateusz Skutnik's games but it is okay.
Update