Bowja the Ninja 2:
In Bigman's Compound
After successfully defeating the ginormous Gi8000 in the first mission, Bowja the Ninja is back again and this time it's Bigman's Compound that is the target of ninja stealth and fortitude. Help Bowja defeat Bigman and save innocent people before it's too late in this charming new adventure from Pencilkids.
Bowja the Ninja 2: In Bigman's Compound is a series of point-and-click puzzle vignettes that are all magnificently illustrated and animated by Robin Vencel. Responding to criticism that the first mission was a tad on the easy side, Robin has included a variety of puzzles that, while still easy to complete without a walkthrough, will surely make you think. Much of the difficulty in the game is a matter of finding the correct spot to click to help little Bowja advance, with some situations that require proper timing to find the correct solution. Be alert, don't panic, and use your resources to their full advantage and you'll be neutralizing henchmen, taking control of missiles, and escaping deadly sharks like a good little ninja. Play Bowja the Ninja 2: In Bigman's Compound.





Walkthrough Guide
Henchman's Journal
Posted by: SonicLover
|
June 27, 2008 8:02 AM
Ok, ok, ok, full walkthrough below.
Scene 2
2. Shoot the henchman in front of you
3. Shoot the lever
4. Jump on the missile
5. Jump down
TITLE SEQUENCE
Scene 3
Scene 4
2. Swim under the bridge
3. Climb the tower
4. Input code (A2, C3, B1)
5. Retrieve your motorbike
Scene 5
2. Spin the wheel
3. Retrieve your motorbike
4. Push the post
5. Shoot the joint in the pipe
6. Retrieve your motorbike
Scene 6: The Metal Dragon Thing
2. Drive your motorbike off the ramp
BOSS DEFEAT!!!
3. Climb the ramp
4. Shoot man 1, then man 2
5. Climb down
6. Open the chest
GRAPPELING HOOK FOUND
7. Climb the crates
8. Go all the way up
Scene 7
QUICK!!!
2. Shoot the sattelite and Bigman twice
3. Access the control panel
4. Click the right side until the buttons are circle, triangle, square rotated the same way the shapes on the left are
5. Pull the lever
Scene 8
2. Pull the lever
FISH APPEARS
3. Go back to your dock
4. Shoot the fish
5. Down the hatch!
Scene 9
2. Through the hatch!
3. Pull the lever until the upper area is sealed
4. Spin the wheel
5. Spin the other wheel
6. Pull the lever until only the upper area is available
7. Spin the wheel
Up, Up, and AWAY!
8. Access the machine - Input code (hint: spell machine)
9. Get out, all the way out
Back To Scene 8 aka Scene 10
2. Steal the plane
Scene 11: ATTACK OF THE METAL SQUID
2. RAM IT!!!
3. Get inside its head - literally
Scene 12
Soar into the sunset
This is my first real walkthrough. I hope it helps someone
Posted by: xdrngy | June 27, 2008 1:02 PM