Final Selection
![]()
Faithful JIG readers, I need your help. I'm being driven mad, you see. Utterly batty. This innocent-looking, seemingly simple little piece of interactive fiction has destroyed me and is now taunting my broken, weeping form. So many clues! So much information! Argh!
We have recently featured a number of pieces of ifiction, but Final Selection, created by Sam Gordon, is undoubtedly the most wicked to date (except perhaps Anchorhead, but that's another story...). The premise is quite simple: you are the prime candidate for the position of Director of the Museum and Institute for Puzzles and Problem Solving. If you secure the job you will enjoy a life (and sizable budget) devoted to the unraveling of enigmas and solving of conundrums.
There is, however, one final test: in order to prove your aptitude in this field, you must solve one "simple" puzzle yourself. To do so you must explore a single room, gathering clues and solving puzzles, until you finally reach the unknown problem's answer. Upon doing so, you ring a bell; the current Director will come in and ask you a question. If you answer correctly, the position is yours; if not, too bad, chump!
This game is a toughie. Actually finding clues is not a problem. Quite the opposite, in fact; the room is brimming with enigmatic pieces of paper, puzzles to be solved, items to be collected. And, of course, the game reminds you that some seeming "clues" are in fact red herrings. It's very easy to become overwhelmed. And, unlike many other pieces of IF, there is no handy-dandy hint system to keep the player on the right track.
Happily, in addition to being overwhelming, Final Selection is also extremely entertaining. I love the premise, love the setting, and am hopelessly addicted. The game is extremely clever and well designed; in fact, it won the L'avventura è l'avventura One Room Game Competition in 2006. It also isn't entirely unforgiving, as it provides an extremely convenient note-taking system that keeps track of all of the clues the player has collected.
If you generally like the IF genre, you will probably have a lot of fun with Final Selection. I know that, despite being stymied, I certainly have. So, faithful JIG readers, save me! Rescue me from the depths of my puzzle-induced despair. And, of course, enjoy playing this great and headache-inducing gem.
You know you want the job: Play Final Selection!
(Note: Playing this game in a browser using our Flash-based interpreter will yield a message at the very beginning about the screen being formatted for 74 characters instead of 80 as is recommended for this game. As far as we can tell, it won't adversely affect your game; but if you wish to play with a wider screen you must download the game and use a standalone IF client — see below.)
The links above point to JIG's internally developed Flash-based Z-Machine interpreter (thanks asterick!), with the story files hosted here. That means you can now play these games in your browser rather than having to download and run the game in a standalone interpreter.
If you would rather download the game, you may do so at the Interactive Fiction Database. If you choose to download the game, you will need an interpreter to read the z-file, just like most IF games: try Gargoyle for Windows, or Zoom or Splatterlight for Macintosh and Unix.
If you like "Final Selection," take a look at other Interactive Fiction we have reviewed here at JIG.

Walkthrough Guide
Here is a walkthrough. Notice that we don’t have to pick up too many items, we just examine them for our notes and move on.
We’ll start by examining everything that can give us clues — there are plenty!
DESK:
Pick up blotter: underneath is a blue paper which says “Dunce.”
FIREPLACE:
CUPBOARD:
We notice that this is actually a mini-bar with an empty ice box.
Examine bottle: “Being.”
CORNER SHELF:
BOOK SHELF:
MAIN DOOR:
TABLE:
HATSTAND:
SOLVING THE PUZZLES
BRASS ORNAMENT & BRONZE SPHERE:
THE GLOBE:
THE BLACK BOX:
Press button 1
Press button 2
Press button 3
Press button 5
Press button 8
Press button 13
THE SCALE:
THE MUSIC BOX:
THE STEEL BOX:
HANDHELD COMPUTER (PDA):
Below this is a matrix of letters which, eliminating some extra letters, reads: “THE CLEVER JOB SEEKER OUTFOXES THE CRAZY OLD MAN WHO POSES QUITE A SIMPLE CHALLENGE.” This is just a little extra fun thrown in for our amusement!
1)
2)
3)
4)
5)
6)
“Although there are many words in this room, you will be in no doubt when you discover the correct word.”
That has to be the best solution ever!
Posted by: ottoman | June 29, 2008 10:26 AM