Personally I disagree with most comments that people made about tweaking the gameplay elements in GFB. Call me a purist, but after playing the game for so many hours, I wouldn't have it any other way.
That being said, I do believe a couple things would be nice:
Public high score table.. might seem obvious.
Allowing people to record their game so other people can watch it. This would be similar to Starcraft's 'replay' feature. People might think it would be boring to watch other people's games, however I would disagree. I am super curious to see how other people play this game and playback can be easily sped up I'm sure.
I imagine implementing such a feature would be super easy, merely recording the angles at which the player clicks and playing it right back through the game engine.
... and then one dumb mistake. It was a good setup - I could probably have gotten a few more, except that I goofed, and died.
I think some of the physics are off relating to the angle of incidence and angle of reflection. Sometimes when you hit a ball at a sharp angle it veers off at a much greater angle than would be expected. I definitely think the formula is off. When a ball bounces off one ball and hits another, your program completely forgets the ball's original momentum and treats the deflection as if all the momentum originated from the deflection. In this manner, you cannot use pool-type physics to predict how the balls will react to each other in combination. I find this to be annoying and it destroys the realism of the gameplay.
I don't understand i shot the ball and it stopped below the dotted line and became an 'E-ball'. What do I do with it?
er ... so what exactly are you meant to do? and what controls whether the balls become big or small? I played this like 10 times because everyone raved about it but I don't get it
>When a ball bounces off one ball and hits another, your program completely forgets the ball's original momentum and treats the deflection as if all the momentum originated from the deflection.
I hate how that happens in real life, too. I keep sending bug reports to God, but He always ignores them.
Seriously, people, the physics engine in this game is fine! The only inaccuracy is that the velocity should decrease linearly instead of exponentially, but that doesn't change the play, so it doesn't really matter. Plus, the weird exponential slowdown makes for much more exciting plays, as you wait with bated breath to see if the ball makes it that extra pixel.
God I've played this game way too much but I seriously wish you could create a version that runs quicker, I'm tired spending half the time playing either waiting for the turret to make the turn to the right angle or for the ball to come to a complete stop. Wouter, pleaaase could you create a version where the physics do more than one iteration each frame?
all you have to do is shoot as many balls as you can without any of the coming back towards the turret nd leave the game field - it means touching the dotted line. If that happens - any of your balls touch the doted line, the game is over. Note4: the ball doesn't have to completely cross the line, a simple 1-pixel touch is enough.
Each ball you shoot has 3 "lives". A ball loses one life with every hit it gets from another ball. When it loses its third life - meqaning it gets hit for the 4th time, it disappears and you score 1 point. Each ball is worth 1 point, regardless of anything, like size or position.
What determines the final size of the ball: when you shoot a ball and it finally comes to halt it starts to inflate and continues until it reaches either another ball or a wall (including the dotted line). The nearer another ball or a wall it stops the smaller it stays.
I guess that's all there is to it :)
I'm quite sure what some of you mentioned above regarding physics is right, and I understand that it disturbs you - I'm happy that it doesn't bother me.
And the same applies to game speed. I like it this "slow" - i guess it results in much more tension (will the ball get there? Will it stop in time? - although by now I've played enough so that i can predict these quite well:).
The only "bug" I found is what I have mentioned several times: sometimes one impact deducts two lives - as far as i can tell it happens only with balls with 3 lives (one bump and only 1 life remains), but it happens in positions where there are no walls or other balls near, so it cannot be a quick recochet-double impact.
But, that just as well can stay the way it is - it nothing bad, is it? :)
Why do some of you call the 3-ball an E-ball? Am i missing out on something?
How on earth could this game win ANYthing?? It's painfully slow and annoyingly difficult to properly aim.
Certainly not my cup of tea.
Yo AaronzDad, so tell me, who did you vote for?
I spent a buck to vote for this one, because I liked it. There are apparently more people like me than like you... that is unless you didn't vote. There might be more people like you than me if that is the case.
Anybody noticed the cannon speed up and ball travel speed increase. Doesnt seem to be any change to length of travel but significant increase in speed of each shot.
The game has not changed since we first posted it 2 weeks ago.
I enjoyed the simplicity, and figuring out how to play on my own. I even like the graphic design.
My only problem is the amount of time I spend watching as opposed to participating, which could be solved by speeding up the simulation (not speeding up the turn of the turret).
Congrats, Wouter, a well deserved triumph!
re: waiting vs. playing
if you find the game play too slow, simply open a few versions of the game in multiple windows. you'll always have something to do.
like i said before, this game is great. can't stop going back for more. even think about playing when i'm away from my computer. maybe i'm sick.
d, you just made me laugh with your multiple windows comment, thanks!
I'm not sure why people have a problem waiting for a few seconds with this game. Do the same people have trouble playing Nanaca Crash, or pinball, or platformers with moving platforms, or other games because they can't wait 2 seconds for something to get into the right position for the next move?
Congrats again Wouter!
still addicted to this after a couple weeks. I was playing this morning. I thought this would make a great Nintendo DS game.
The two things I say under my breath most often when playing this are... "Gimme friction baby!" (yeah, I actually say that when a ball is rolling towards the dotted line) often followed by "Crap! OK, ONE more game..."
i wouldn't have been able to make a firm decision on which game i would have picked as the winner, but this was definitely in my top three, and i'm glad it won. i was hooked on playing the game from the start. it took me so long before i figured out how to score a point, and even then, my high score for at least a week was a whopping three. since then, i have raised that to seven, but i know i can still do better!
i love the wait time in this game. it really adds to the tension you get when you play. i frequently find myself talking to my monitor, trying to get the little balls to stop moving in the right spot. (luckily, there's no one around to watch me.) despite the fact that i'm horrendous at this game, i still love it. congrats wouter on a job well done!
@jasonharper: combo bonus when you pop multiple bubbles ... perhaps worth 1, 2, 3... points.
I felt this very strongly too! But Wouter is also right, it's a move away from simplicity.
This could make a fun 2-player game. Players take turns shooting on the same playfield. If you make a point, you shoot again. If your orb crosses the dotted line, you lose a point. First player to 5 points wins.
I tried this again.
I still find it boring.
And I still don't get why this won over some of the others in the competition.
I probably never will.
No offense to anyone, of course.
/me does a happy dance :D
Wow, jay. In a row?!
In a row? My previous high score was 28, so I just beat that by nearly 10 points(!)
And to Ezrabbit and anyone else who just does't get it: I don't get it that you don't get it, so I guess that puts us in the same boat. ;)
And to Keith Peters: a DS version would be fantastic!
Is anyone reading this thread a DS publisher? If so, please send me a note and I'll forward your contact info on to Wouter. :)
i finally understand the name of the game!!!
Yes, this is even better than my "all time replay favourite" Tetris game since the player decides the speed. It is good to have a game that is slow enough for my kind of "old timers".
I would call this game as "Gimme Frustration B***h!" It just drives me crazy! But it's good sort of frustration and craziness that forces me to play this again and again and again...
I wouldn't change anything in this game but certainly it will have followers like Tetris has. I wish a long life and success for this game!
I just wanted to add my voice to the chorus.
This is a phenomenal game, made all the better for its simplicity. I think any power-ups or extra lives would detract from it.
Just a wonderful concept, perfectly executed. Your accolades are well-deserved, Wouter.
This game is extremely enjoyable. It has high replay value and I appreciate the strategy involved. Anything more and I feel it would begin to detract from the game. Jay, as always, a great site to visit.
Excellent reviews to a brilliant game!
bioLarzen - It doesn't look like anyone answered your question.
A "3" turns into an "E" ball (I imagine denoting an 'error') if it fails to make it above the dotted line after shooting it.
You can see this for yourself by firing the turret when it is horizontal.
The first time I played this game I played it about 4 or 5 times..
My thoughts were: wow, this is cool, probably really good replay value...
however, I never went back to it, because I did not play it long enough to make an impression.
However, now that i have gone back to it, i realize that it not only has GREAT replay value, but Wouter does a great job of making the replay tantalizingly easy to do :P
This game has been bothering me like a big itch (in a good way) and I have got up to a high score of 11 (out of about 25-30 tries)...
most of the times i just get 0's and 1's though :P
the part that infuriates me is the start, for I cant think of a good way to align the balls for a good start pattern--I dont know how to get a barrier at the bottom....
as for all of the suggestions above, the only one I like is harukios, and I think the changing colors would be a really good incentive for me to keep going (even though I have almost enough incentive as it is) SO when people get to say 19, they will just be dying to know what the next color is/brag to their friends ish
i dont know, but the changing wall colors sounds fun :P
I usually shoot my first ball straight up, 90 degree angle. It bounces off of the top, and makes a giant ball in the middle... you can easily get rid of it completely with the next shot, well aimed and banked against the wall. Sometimes, the next shot then creates another, similar ball in the middle, which can then be destroyed the same way. Expecting to milk this strategy beyond 2 or 3 points may not work, but i find it a healthy way to start things off.
"Could GFB be improved by adding power-ups and obstacles? At first I thought so, but lately I've been leaning towards no."
My exact thoughts. There were very promising powerup ideas here, but the thing is that if wouter lets any powerup into the game there would probably no stopping. And from then on we would see a maddeningly simple game turn into a maddeningly complicated monster.
No thanx :)
thx for clearing this E-ball thing up.
(No wonder I didn't know what it was - I never make a mistake in this game :DDDDDDD)
yey! 29 :) avery hard game but still entertaining i just wish the screen was bigger and I wopuld like to see what gameplay would be like if you had the turret spining in the middle of a large circle all rules the same as always. 29}:)
one of the opening strategies i like to employ is to shoot the first two balls wehn the turret just has moved from its right/leftmost position, ie. when it reaches the left/right turning points and turns back. It sinds two balls just above the dotted line (most of their routes is under the dotted line, but no worries :) and there you have two blocking balls at the right/left side of the dotted line. Then you may proceed like breach said, with a big ball in the middle (better listen to what he says, he's the current unofficial record holder :), or what I said earlier: slanted shots that stop at the top central part, then shots rechocheting from those balls give you a nice barrier deep down :)
And never be afraid of big balls! OK, they block some of the field from the turret, but they are also excellent blockers downwards and they are very easy to get rid of.
Is there some way to open the game in a separate window which isn't the GDC3 one. It's really annoying to wait for the GDC3 window to load and then have to watch all the sponsors and see the other games when I just want to see GMFB.
Remember, it's the sponsors who have helped to make these competitions possible.
But if you already know that and have seen them quite enough, then you may use this link to get into the game more quickly...
Thank a lot Jay and I don't have anything against sponsors I just think it takes a long to see all of them.
You replied in 7 mins! that must be a record.
I never thought that a bunch of circles could be so frustrating.
I really enjoy the game. I get really anxious after i see a ball heading right for wide open space. Of course it practically covers the entire screen, and of course i miss time trying to get around it.
This would have been my favorite entry, even if the name hadn't been a reference to one of my favorite albums of all time. But it WAS a reference to one of my favorite albums of all time. So it's REALLY my favorite entry.
Oh, and if you don't know it? The album is "Gimme Fiction" by Spoon.
Jay and bioLarzen, I took a screenie of the "E" error after I died.
Huh. I guess I'm the only person here who doesn't like this game at all. It's agonizingly slow to have to wait for the turret to get to what is hopefully the right angle to fire at, and the gameplay concept can't hold my attention for more than three minutes at the max. This is one of two or three entries in this contest that I only tried once. I don't have a deficient attention span and I love minimalist games, but this just doesn't capture any of the qualities I look for in a game, casual or not.
It has a nice presentation and is pretty solid, but it's just not for me. I'm glad that so many people are enjoying it, though. :-) Of course one game won't appeal to everyone.
No, you're not alone in this. I don't find it appealing either.
It just seems that we're a very small minority.
I started this morning at around 9 AM it is now 2:33PM and I can't stop...won't stop...I have to beat 28 ..man is this game addicting because you know that you can do better next time. Don't add color as previously suggested. Keep it pure and simple.
Wow, breach, it's unbeatable :DDD
thanx for the E-ball illustration!
you're welcome bioLazren
it's quite interesting... I tried the "direct link" you offered to tala at 10:29 today. It works fine, but doesn't know about my personal record. When i use the original competition link my personal record is there fine.
No big deal, just thought I'd let you know - if you don't know, what i seriously doubt :DDD
Flash stores cookies in different folders for each different url. With a little poking around you could probably transfer your high score over to the other folder.
It seems it was updated some time during the competition and no longer works on linux :( Please fix this. Pressing the mouse does nothing anymore.
I've played this game a few times and I really like it, but what makes me stop playing it (besides outside interruptions) is the sudden death factor of it. It makes it nice when you're doing a sort of "endurance run" in the game and trying to get a high score that way, but do you think adding a feature that lets you take back the last shot and continue playing would be cool?
bioLarzen - what breach said. It's because the 'direct link' I provided points to a different domain than your saved settings are on.
JS - nothing has changed, therefore I'm unsure what to "fix".
LSN - that would effectively allow you to play the game forever, since you would always be able to 'undo' any shot that ends the game. I doubt this would anything good to the game.
Breach and jay,
thx for the info.
I agree it has it's charm, but I don't know, I just don't see any reason to keep on playing. Not a bad game, far from it, people certainly seem to like it, just not my cup of tea.
GIMME FRUSTRATION BABY!!! YEAH!
I love the game! I've really only been playing around with it so far, I might actually try to beat my pathetic highscore of 8 later.
About the E ball bug; I think it's caused by how the balls resize according to the closest line. Since E balls aren't in the playing area, they have to resize a negative amount to fit the line, thus causing them to appear upside down and back to front, in this case resembling the letter E. Fortunately, this bug doesn't affect gameplay.
Those of you calling the behavior when balls stay below the dashed line a "bug" are probably not using the right word. Without having talked to the developer I can nearly 100% guarantee that it's intended behavior, and not a bug.
Unless I'm missing something and you are talking about something else.
Could it not also be a reference to Better Than Ezra's "Friction, Baby" CD (preceding Spoon by almost a decade)?
(I have both CDs!)
Actually, what comes up first when you google "Gimme Friction Baby" (besides the game now) is a song by Turbonegro, a Norwegian deathpunk band. So I guess neither is correct!
Here's a screenshot of my HiScore, 61.
Wow, Harlequin, very, very nice. :D
Congratulations, I think that's the highest score I've heard of yet.
First off regarding the physics of the game - or friction to be more precise: Imagine flicking a block across the table. The weight of the block is "pushing" the block forward. That's called momentum. As the object slows more and more of the weight is "pushing" downward - the momentum is being lost and gravity is taking over. As more weight force is transferred downward the friction increases. So the rate of slowing increases.
Does that make sense? Or did I just muddy the waters?
As Wouter already mentioned this would be incredibly difficult to program into a game. There are simply TOOOOO many variables to consider.
Secondly an attempt to explain why some of us just don't appreciate this game. It's too SLOW. I click the mouse button (a millisecond) then wait (more than ten seconds) for the little puck to find a resting place. Then I click again and wait some more. After doing this maybe a dozen times - or perhaps only three or four times - I lose. It's FAR to easy to lose. Of course all games have to increase in difficulty however this game gets to the extreme level almost immediately. Not everyone is going to love a fast-paced shoot-em-up. I prefer brain teasing puzzle games myself. I want brain-power and creative thinking to win the prize, not hope and sheer luck. I find very little strategy involved and no problem-solving in this game, just tedious waiting followed by sudden death.
What fun is that?
The only suggestion I'd make is increase both the force and the friction. Then the dang puck would get where it's going much faster thereby decreasing some of the PAINFUL Slowness of this game.
I have a 21, so I've spent a bit of time playing.
Things move too slow and end too fast in this game.
A simple mod would be letting the user mute the music and the sfx independently.
But mainly, just speed things up! It should be trivial to just make things happen faster while maintaining the exact same results.
Also, I'd like to see a version of the game where, instead of a moving turret, you get to simply aim where the ball is going, and how fast to make it go, using the mouse pointer, with a dotted line emanating from the gun showing the shot you are setting up, as in many pool games. Make it more of a puzzle game. We'd see much higher scores, less frustration, and there'd be no excuses when you do finally blow it and go below the line!
Holy shoot, Harlequin, that rocks!
You're the new unofficial record holder, dude!
you might be right about not calling something a bug right off the start, but here something is definitley fishy with the "E-ball" - namely that it stretches and stays visible beyond the side border although it shouldn't - at least none of the "normal" balls can do either. Here's a screenshot:
I see that some of you find this game too slow - and I understand. We're different. I'd probably find the games you like too fast :)
But here's something: you say the action last forlike a millisecond. Yes, that's right - if it's only the click of the mouse button that you consider an "action". Phisically, of course, you're right. But, for me, for instance, pressing the button is not at all the main thing. With more difficult layouts, as the game advances, deciding which tunnel or hole to aim is much more tense a part. Will it squeeze through? Will the ball really bounce back in the direction my eye-measure predicted? Will that ball deter the shot one really?
And, after the shot, the same questions come again. For me, the click is a rather unimportant moment, but what comes before and after - boy, is that tense...
For example, take the layout in that screenshot in my previous comment. As you can see, it seems rather hopeless a situation. I have two possible ways out: to the left, trying to hit that 1-ball so it's not going to bounce downwards, but up, or to the big 3-ball and bounc up from there - or to the right, trying to hit the smaller 1-ball, so that it recochets back to the tiny 3-ball and then back to where the 1-ball was and maybe hit the other small 1-ball above the previous one, but I'd definitely stay in the game. Both would be close to a miracle, and most probably I'll fail. But - and here goes what I was talking about: I've been analyzing the layout for like 20 minutes now (I'm 6 balls away from breaking my own personal high and a promising layout if i can solve it...), and will probably go on contemplaining for another 20, trying to use a ruler, maybe even analyzing the screenshot whether the ball can squeeze thru the 1-ball and the 3-ball on the left escape-hole. You may say I'm crazy spending half an hour with a shot (that will probably fail anyway), but for me - and i think for many of us loving this game - that "engineering" part before the shot and the "hoping" part afterwards are the real juice of the game. Of course you're not going to like it just because I explained all this but maybe you'll understand us a little more.
What a beautifully elegant concept! But, on the bad side, I can't stop playing the %@$#^! game since I tried it and it's ruined all my plans for a productive week!
Very nice and addictive game;
would love to have a mobile (java) version.
@bioLarzen: what's your highscore at the moment ?
still that 39 :(
Why do you ask?
Peter, I myself also mentioned that it would be a hillarious cellphone game. A true 1-button-game, no special graphic and audio capabilities required, can be left and later picked up any time - I've seen no games so far that would be so much made for cellphones :)
Might be a record: scored 7 points with 1 shot - plus two more hits...
I doubt I'll ever use one ball more effectively...
bioLarzen: was just interested to learn about the progress of what seemed to be a frequent player :-)
My current record is 49 (after playing it 3 or 4 times... ehhr, i mean 3 or 4 hudred times :-)
BioLarzen I understand your argument but I guess it's just a matter of taste. I've tried playing this game six or eight times and every time I shut the thing off within three or five minutes.
I'm currently addicted to the game "Phit" so you certainly can't say the games I like are fast-moving. That thing is essentially a jigsaw puzzle.
It's just that this game makes me WAIT so much and dying is way too easy.
I have to say though - seven points with one shot? That IS impressive!
see, I don't like phit at all :)) Tried it but found it too boring after some levels. I can imagine with ease that others love it, or get even addicted to it, it's just not my cup of tea, that's all - just like you and this game :)
(By the way, wouters, if you have hopes of this one's becoming a classic I guess it's high time to come up with a better name... You know, "I've been playing tetris all night" sounds OK, but "I've been playing gimme friction baby all night" kinda doesn't :))) I think about it as "Friction" but even that's too technical for agame name...)
the main reason I'm still at 39 is that I tend to start testing my abilities after like 20 minutes... Can I shoot so the ball is gonna hit 6 or 7 balls in a row? Can i time my shot soit's gonna take the route I planned - which often proves to be an impossible opute... Will it squeeze it thru that gap, barely wider than a ball? 9 times out of 10 I can (I'm rather good at shot timing I can say), but the tenth try kills my record break attempt right away... Why do you think I'm such a big activist for 3 "lives" in this game? :)))
And, after like 3 hours of playing I always realize I'm niot taking it seriously and start a "sharp" game, but I'm too tired by then :)
No problemo, I decided to be th first to reach 100 :DDD
Sorry for those typos, my keyboard is a piece of junk... Go and get a new one tomorrow...
Ok, thanks for the clarifications.
I'm still looking for a way to consistently get high scores. I'll let you know when i reach 100 :-)
Found a small bug yesterday.
When you have a very big 3 ball (in the center, obviously), and you throw a ball that juuuust touches it, the big ball goes to 0 directly...
(and, i don't mean the situation where a ball canons very quickly between a ball and a wall)
I've been mentioning this bug a couple of times myself - and it's not only for big balls, I've had this with small ones, medium ones and big ones just as well. the bug usually makes a 3 ball a 1 ball with 1 touch (touching, frontal alike), but I've had what you mentioned: a 3 ball disappearing after a single impact.
The game is like building a house of cards. Slow, painstaking work, and totally unforgiving if you make a mistake. As you place the balls just so and your score mounts, so does the pressure. Just like craps, you can place everything on the board for a win and that seven comes up and wipes you out. One life is how many God gave you, get used to protecting it!
Scored a 42!
No other score higher than 20.
I'd agree that this may be the best Flash game I've ever seen. I'm curious as to where the idea came from - while simple, it's brilliant.
Excellent game and so addictive. Thanks.
My best score is 56 although most of the time I get between 1 and 5.
Does anyone else wish that the turret continued to rotate during each shot, and you were able fire off more pucks while earlier ones were still in motion? Such a game might have less planning, but would definitely be faster to enjoy.
Well...as mentioned numerous times, a very addictive and frustrating game. (Aren't addictions frustrating by definition?) My suggestion for improving the game would allow the player to aim the cannon at will. Then if I crash and burn, I would feel responsible. The moving cannon just makes it too hard to make an accurate shot. Other than that, very cool game.
since - for me at least - planning is the key element of the game, one-shot-a-time is fine with me :)
I realized I can't help playing the game with different goals... I spent most of the weekend trying to place as many balls on the field without losing as I can.
My best so far is 21 - typical of me that I forgot to take a screenshot... :)
I've been lurking on this site for well over a year, and I've been playing this game, every day, since it came out. I didn't break 22, let alone 60 until right now. Definitely a fluke, but I just kept shooting them into the corner! Anyways, thanks for the site, and the game! This game kicks butt. Later guys
My high score of 64:
Wowza! That looks like the reigning high score, Andrew! \o/
Congratulations, and I'm pleased you came out of 'lurking' to share your score with us. :D
It'll get broken soon I'm sure. All I do all day at work (9 hours a day M-F) is have YouTube or XM radio on, with this game in a tab. I might do 15 minutes of work a day, and I play this for a few hours. Addictive as hell! You made the right choice with this as your comp. winner.
Fantastic game, frustrating, brilliant, simple. My high score is 24, and only once besides have I topped 10.
One suggestion: A ball counter. There are many different ways to a score, and I think something tracking the number of clicks (and perhaps most balls) would be interesting data.
Server down ?
The server is running a little slow today, my apologies. Seems to be getting an awful lot of traffic. But it's not down.
Alternative link: http://casualgameplay.com/cgdc3/?gameID=2
Thanks ! :)
About the friction game:
The concept is simple and good.
But after a while of playing, I got bored.
In my opinion the gameplay is much to slow. The balls should fall in place much quicker, speeding up the pace of the game. And the fact that you cannot hand control the gun, but have to wait for it to reach the right position is just extra frustration. The game is hard enough without that.
I'm definitely not bored with this game!
But, a couple of suggestions. 1) Yes, it would be nice if the balls fell into place a little faster. 2) The real joy of this game is the "board" / "problem space" / whatever that you create. So, maybe, three lives?
I find this game incredibly addictive. I have been playing for a couple of weeks now and my highest score so far is 74. Don't change anything about it! I think the slow pace is actually slow only at the beginning of the game, when there are few unexploded bubbles. Once things get going, it's pretty hard to aim accurately. Brilliantly simple game.... Luca
Hmm . . . someone tell me if I'm crazy, but GFB seems to be moving a lot faster today than before. My poor turret is whipping from side to side. I loaded it twice and got the same result both times. Anyone getting this? I somehow doubt that Wouter gave in to the comments requesting a faster paced game, so what's up?