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New World

  • Currently 3.9/5
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3.9/5 (71 votes)

In Louissi's latest action simulation game, it's a farmer's life for you. But, when the sun goes down, the nasties come out and you'll need to trade your shovel for a shotgun or other heavy weapon to stay alive, picking up coins from your fallen enemies as you go.

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6 Comments

benjabby April 10, 2012 8:33 AM

It is a very very good concept and at first it was really fun, but it gets boring way to easily. I wish there were more farming options then just one seed for all plants and things. night time can also be really frustrating.
having said that yeah it is a very good idea and a very good game but I just wish there was more to it

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Ok, I've got 2 eggs that want to evolve, so I unlocked an animal for them, but how do I get them to hatch/evolve?

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I also found this game a little bit disappointing. It's such a shame. I LOVE the concept, the pixel graphics, the upgrade system, the music...there is SOOOO much going for it, but the things that are missing really made me feel like I was spinning my wheels for no good gosh darn reason.

For instance: the day/night cycle was too fast for me to really understand the consequences of my actions. As the tutorial of the game suggests, it's a fairly complex little ecosystem you're supposed to be building and it's hard to hold all of the variables in place, especially once you have multiple species evolving all over the planet. I found that I was so distracted by the need to make sure I was killing zombies at night, that I wasn't able to really sink my teeth in and manage my farm properly during the day.

This was compounded by a couple of minor-but-significant UI issues. The biggest for me was, I didn't see any way to track how many animals TOTAL I had alive at any time. Once the more evolved species showed up and started eating the smaller ones, it was really hard to figure out when I needed to lay more eggs and what I should have them evolve into.

The rotating layout of the small planet was also challenging, as it made it even harder to keep track of the layout of my farm. Zooming out helped a little, but I felt like I was choosing between being just too close to see the big picture, or just too far away to see the details. As cute as the tiny-planet idea is, in a game where the playing field is so busy with plants, creatures, eggs, and zombies all the time, I think a top-down, planar layout would have been better.

It was still fun to play through a couple of levels. I wish I had the stomach for more. But I felt like I plateaued on World 3, and was just running in place without any way to tell what I was doing wrong.

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There's a hidden message in the game title..

NWOL
EWRD

I have no idea what it means...

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So to sum up: apparently anyone who knows how to play fully is disappointed in it enough to not encourage others to play by helping them out. -__- Good to know.

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Nevermind, POP. Apparently I had to keep doing what I was doing, only more accurately.

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