Alice is Dead: Episode One
Childhood is overrated. I mean, who needs treasured memories? And who says children's stories have to be inviolate? If you prefer Disney to Hans Christian Andersen when it comes to fairy tales, this off-kilter point-and-click set in a Wonderland that has seen better days may not be for you. The rest of us, twisted little deviants that we are, can settle in for a story straight out of the darkest, least-visited corner of the library. It's okay, you're in good company. We're all mad here.
Chapter One of Alice is Dead is one part mystery, one part escape game, and a big heaping helping of wrongness. You find yourself in a locked room with a locked trunk, and your fellow captive isn't exactly in a talkative mood. How did you get here? Who are you? How can you get out? More importantly... doesn't that blue dress look a little familiar?
Some of the puzzles may require a bit of abstract thinking to get around. An early incarnation of the game I had the good fortune to play featured a hint system that unfortunately doesn't appear to have made the cut. Instead, you're given access to a walkthrough from the play window. You'll have an easier go of it if you "go native" and try to approach things from Wonderland's own strange perspective. Here, let us help you get into the right mindset. TEA! TALKING FLOWERS! UN-BIRTHDAY PARTIES! How's that? No good? Then try combining the different items you come across. There isn't a lot of trekking back and forth to be had, so trying different things usually nets you a solution sooner rather than later.
The downside is that the game is actually fairly short, but the experience is still a quality one. What the game has in spades (or hearts, if you're playing from a royal deck) is atmosphere. There are no scares or loud surprises, but Alice is Dead can send shivers up your spine from the first few screens. The artwork and setting manage to make the otherwise innocuous soundtrack more than a little unsettling.
More Brothers Grimm than Lewis Carroll, Alice is Dead is a short but sinister little noir-ish tale that will entertain even if the plot twist at the end is a little predictable. Play it on a coffee break, or play it with the lights down low and the sound turned up. You didn't need those sweet dreams anyway, did you?
Play Alice is Dead: Chapter One
Play all 3 games in the Alice is Dead series:
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Alice is Dead Walkthrough:
First, pick up all the items around the room. The bottle on the ground. Get the note from Alice's pocket. Grab a bone from her legs. Go right. The rock on the ground. The handle of the shovel. Go right twice. Grab the card from the crack in the wall. Go back to the starting screen.
Use the rock on the bone to make it jagged.
Close up on the blue door, and use the jagged bone on the key hole.
Go to the previously closed black box, and click on it. Go into it.
Use the empty bottle on the acid in the tree trunk to fill it with acid.
Go right. Use the card in the slot next to the green door.
Go right again. Use the bottle of acid on the web.
Take the handle of the shovel and use it on the tree sap dripping from the branch to put some tree sap on the end. Click your new sap covered handle, and use it on the glass shard to make a spear.
Use the spear on the caterpillar.
Pick up the bell and the key.
Go back to the room with Alice's body. Use the monocle from the caterpillar to read the writing on the wall, starting from the top right corner of the side with Alice's body.
Cycle through the walls by going right, and take note of the numbers on the wall.
Go back to the green door.
Use the key on the door.
Enter the numbers into the suitcase.
Posted by: Grant Thurston | September 15, 2009 7:56 PM