If Iconic Games and Placeable's surreal horror action adventure Coldgrip feels familiar, it's because it's essentially a remake of Snowdrift. In it, you play the only man left alive at the end of the world, where snow covers everything and darkness brings fear and danger. You live in a tiny cabin and must survive as long as you can, hunting for food and water in the nearby frozen forest, and making sure to keep enough wood on hand to keep your fire going at night. Use the [arrow] keys to move, [Z] to interact or confirm, and [X] to open your inventory. Keep an eye on your stamina, water, food, and lamp fuel meters in the upper left corner of the screen, as well as on the constantly ticking clock. Sadly, there's no pause to be found, and indeed Coldgrip suffers from an overall lack of polish that makes the game buggy and laggy in several places. Like its predecessor, it has a great concept and atmosphere, but is held back by a lack of direction and some repetition that take the chill out of the game's eerier moments, like the whispers in the woods, or knocks on the door at night. It's a shame, because a survival simulation in a cold, dark world where you had to unravel your own past and stay alive against shadowy horrors is such a great idea, and Coldgrip's moody atmosphere and creepy moments show glimpses of a tremendous amount of potential. Coldgrip is a compelling concept held back by its flaws that horror fans may still want to check out, and hopefully gets more polish somewhere down the line to make it shine.
Hmmm... not sure what to think. I survived for a few days doing the necessary things. Interesting. Need to give it some more time I think.
I never did see the axe, so my first night was decidedly unpleasant.
I gave up. This game seriously needs reworked.
The game looks very promising at first and is a hugh let down further then.
Most survival themed games struggle in either being trivially simply once you learn the tricks of their survival trade or to be unfairly hard. Many try to compensate the first triviality by introducing lots of enemies and rather become a fighting theme than a survival theme.
This game kinda falls into both weaknesses. Its quite strongly seperated into day and night phases. Day phases are soon trivial, you chop wood, you run your circle to pick all 4 bushes and refill water, with luck find a bunny too. Thats it rinse and repeat every day the same chore.
Then night phases are unfairly, you have to make exactly the right choices or you die. And have to rinse and repeat another day chore.
Also theming is an issue, it starts as a nice, interesting adventure theme, then turns into a nightmare horror theme at night. Not that the second is necessarly bad, but many players including me don't much like it, its nothing you have signed up for when looking through the game at the beginning. However, there might be players that like the horror theme, fine enough. But these won't get there anytime, they start the game, run around the snow landscape for a few minutes and decide its not a game for theme.
The game opening should stick to theme you want the game to be, if you want a horror game, you should open in a horror scene... then go into day.
At the beginning, the potrait of the children, is the creeepypsta's one? (sorry but English is not my mother language)