When the castle is filled to the ramparts with demons, there's only one name to call in Ye Old Yellowe Pages-e, and that's you! In Eyesteam's action-packed platformer Diseviled, this particular monster-squashing job has you fighting your way to the basement to retrieve the magic book that's the source of all the castle's woes. Use [WASD] or the [arrow] keys to move and jump, and [C] or [L] to attack. Your health and mana are represented in the upper-left corner, so keep an eye on those, and activate any flag checkpoints you find too... juuuust in case you need to respawn. Enemies drop coins to improve your score and potions to heal you, but you'll need to be spry to avoid traps and other nastiness. It's all very similar to Eyesteam's Call of Sword, though its abandoned double-jumping for much easier to use ledges. Diseviled is still a little too slow and kludgy for the fast-paced combat it wants to have, though the lack of any penalty makes respawning a snap... plus, it's cute in a blood-soaked sort of way. So get demon-stomping!
I still can't get over the complete lack of penalty for restarting from a checkpoint. Dead enemies stay dead, injured enemies stay injured, coins stay collected . . . I guess it's supposed to be user-friendly, but it almost feels patronizing that I'm not allowed to retry the full challenge.
Also, please tell me this game has a block button and it just failed to mention it in the instructions. I have no idea how you're supposed to survive the swordfights if the enemies can block and you can't.
I quite enjoyed the game, but it really could have benefited from a level select feature. Especially since one of the achievements is to get an A+ rating on every level. It would have added some good replay value if I could have gone back to each level and tried for a zero-death run, an all-monsters-slain run, an all-treasure-collected run, and whatnot. Assuming, of course, that this hypothetical level select showed your ratings for each level.