The premise is quite simple, and I'm sure that you'll agree: You've got some power at point A, so get some to point B.
It doesn't sound that hard, you say? Well, you had better doubt it, 'Cause if it were that simple, who would make a game about it?
There's many tricks and gadgets you will have to use to win,
Like doodads that give power out, or things that take it in.
The levels of Electric Box are built to test your mettle;
One stage, you might reroute the steam of an electric kettle.
Another might use mirrors to shine red lasers here and there,
And if you're not prepared, you'll end up tearing out your hair.
Analysis: Electric Box is quite a pleasant sight;
Its chain-reaction gameplay makes me want to play all night.
The sounds and music are spot-on, and really suit the mood;
The graphics, too, are lovely fits, if I may so conclude.
There's only one small quibble of which I wish to complain:
The built-in levels go as fast as dragon-beasts are slain.
I conquered all fifteen of them in less than half an hour,
Which left me hungry to supply more targets with more power.
But Candystand has thought of that, and here's how I was shown:
A simple level editor will let you make your own!
So make and share your levels—make just one or make a twosome—
(But use some spoiler tags; the codes are often long and gruesome!)
The built-in levels don't quite count; the spotlight's on creation,
So let's all play and share until we lose all motivation!
You'll want to play this game until there's cobwebs on your socks,
So what's the holdup? Go right now and...