Hey casual gamer! Here's a stylish platform adventure about wizards, nifty upgradeable special abilities, and running around red-colored landscapes zapping things with lightning! Created by Spelgrim, Hey Wizard drops you in the shoes of a wizard trying to get his abilities back from the evil Megagate. Using little more than spell physics to fling yourself around the landscape, destroy all of his evil minions while upgrading your abilities with each trophy you grab.
The goal of Hey Wizard is to find every enemy spawn gate in each level and destroy it. Stages are constructed in an open-ended kind of way where you're free to roam around and carve your own path, though apart from completing your task there's very little else to do. As you defeat foes you earn ability points that can be used to upgrade spells and one or two general stats. Nothing complex (or even numbers-based), just good old fashioned power-upping.
In Hey Wizard you are unable to jump, probably because of those knobbly wizard's knees attached to your scrawny wizard's legs. Instead, you use your magical abilities to go airborne. Your skills are displayed at the top of the screen and are accessible via the ,  and  keys. With the lightning ability selected, press and hold the left mouse button to charge your wand and aim it at the ground. Release and the wizard goes flying. Your second ability, fire, works like a jetpack and allows you to hover around for a few seconds. The third spell, necrohand, has a number of creative uses that you'll have to find on your own! All spells have a time-limited meter and take a few moments to recharge after use, so don't think you can just run around blasting everything like a maniac.
A short, text-light tutorial helps you grab the basics of this unique game, so be sure to give it a quick runthrough before diving in. In addition to the main adventure, Hey Wizard also features 60 or so achievements you can unlock for doing normal/strange/stupid things. Be sure to check them out!
Analysis: Hooray for adventure-based platforming games! Hey Wizard throws its hat in a crowded ring of genre-crossing games such as Iji. It doesn't share too many similarities with its bretheren, however, and the physics-based skills and easy-to-use upgrade system are a welcome change of pace.
Here's the only downer about Hey Wizard: there's a learning curve. A slight learning curve. Getting used to the spodgy (that's not even a word, but I'm using it anyway!) physics takes time, and even when you feel confident, strange things will still occur. Switching between lightning and fire to blast-jump and hover can be tricky, as your momentum carries over and affects how the "jetpack" physics function. But, as they say in competitive glass eating competitions: practice, practice, practice!
The game isn't without a few minor glitches as well, and on more than one occasion I found the wizard "sticking" to certain parts of the terrain or even walking on his own! A quick lightning bolt discharge usually dislodges him, so it's little more than a minor annoyance. I also take issue with the red bats disappearing in front of the red landscape when I'm trying to zap/run away from them. A little highlighting would go a long way in this case.
Hey Wizard gets a lot of things right in the "exploration-based upgradeable skills platform adventure" category. The sense of humor sprayed on the menus and text screens is a nice touch (the "awesome" button on the game's intro text is gold), and you'll have a ton of fun zapping your way around the levels and growing stronger with each enemy you destroy.