Mighty Knight 2
It's bigger. It's better. But most importantly... it's back! Firebeast has generously given us a sequel to the hit action brawler game Mighty Knight with Mighty Knight 2! There is no curt note from the king this time, but a mystic woman calling you on another adventurous quest, so at least things have gotten a bit more personal, if even it's much more vague. While you start off alone, just as in the original, you don't have to be the knight right off the bat. Who you are depends on how you answer the mysterious woman's call to action. You gain heroes as you go, letting you have the chance to be (or work alongside) a rogue, ranger, knight, wizard and a few more... as long as you unlock them. There are plenty of levels, a gaggle of special abilities, and a hodgepodge of achievements to keep anyone fully interested for the whole ride.
Mighty Knight 2 has a cleaner interface than its ancestor, and less key choices. You can still move around with either [WASD] or the [arrow] keys, but your attack is only with [J] and your specials are [K] and [L], though you won't get them right away. They need to be unlocked with stars you get from passing the campaigns and winning challenges. You also get coinage for each win and the achievements, and with that money you can buy levels for your heroes. This means you can upgrade who you want, when you want, and form your own perfect band of fighters. While the interface is much cleaner, it's still pretty easy to lose your character in the horde of enemies you need to clear off to win. Especially when your hero dies and you're switched to a previously AI-controlled ally. It could have been solved with a large arrow over the head of your character, but not everything can be perfect. There isn't much else to be nitpick-y about in this great addition to the first game. It can be a bit grindy near the end, but with the good payouts in the challenge levels and being able to make a new team and switch your character, things are entertaining right until the very end.