Mobile Monday №220
Such a friendly edition of Mobile Monday, this is. Everybody's our friend, especially those who deliver good games to us. We also seem to have a penchant for puzzle games, which are basically brain BFFs.
Nono says Yesyes to iOS - Mmm, delicious picross puzzles. We love 'em, and you probably do, too. If you don't, we can't be friends anymore. Our current BFFs at Graycode Software released NonoCube earlier this year for Android and Kindle devices, bringing a fantastic touch interface to dozens of amazing 3D picross puzzles. Now iOS owners don't have to be left out, as NonoCube has finally hit iPhone and iPad! Rejoice! You can also win a free copy of the game if you're clever enough!
Timbuktu lands on Android - Earlier this year, Green Eyed Games released a charming puzzle game for PC/Mac called Last Train to Timbuktu. The game elegantly combined a Rubik's cube with a sliding block puzzle, challenging you to arrange tiles so the train could make it to the station on time. Now the train is pulling into mobile territory where it fits quite nicely, landing on Android devices as a free download. This thing was made for the touch screen!
Sparkle 2 coming this summer - 10tons continues chugging forward with more great (and gorgeous) mobile games. The team recently released Clowns in the Face, which is every bit as fun as the name implies, and has now announced the impending release of Sparkle 2, a sequel to the original marble popping matching game. Allows us to make some preliminary observations: mmm, pretty picture. That is all. Sparkle 2 will hit iOS, Windows and Mac this June. Eep!
Free App of the Week: Pudding Monsters - Each week on the iTunes App Store, Apple drops a single release down to the tasty price of "free". This week, that freebie is Pudding Monsters, a game we reviewed and thought totally rocked. Just tap and swipe on a Pudding Monster to set it in motion, and it'll keep sliding unless there's something in the way. If that something is another Monster, they'll squish and merge together, and the goal is to make sure all Monsters in a level have been assimilated. Easy? Ha, yeah right!