Monkey GO Happy Halloween
It's alive! Aliiiiiiiiiiive! Which is a good thing because a game about a bunch of dead monkeys would probably be too weird, even for me. In Pencil Kids' latest Monkey GO Happy point-and-click puzzle game Monkey GO Happy Halloween, the monkeys decide the only thing that will cheer them up is to craft a hideous mockery of life using body parts they find strewn around. Hey, we've all been there. That's why I'm no longer allowed within fifty yards of a cemetery. Just click around to interact, and drag items from your inventory at the top of the screen to use them, keeping your eyes peeled for puzzle clues hidden in the scenery. Despite its aggressively ominous soundtrack and ghoulish premise, Monkey GO Happy Halloween is sweet, silly, and simple Halloween fun for all ages, and won't keep you wrapped up for so long that you'll miss trick-or-treating.
For those having problems with the owl safe:
The number in the cabin actually starts with a 3, not a 2.
Can't get it to load from your site, had to go to another site to find it to play it. I just get a white box when loading from your site
Mac, OS mavericks,
latest safari, latest chrome browser, flash updated last week. Even tried a windows 7 machine.
loads fine from a different site.. not sure what is going on...
Very cute as always from this series! There was one part that was a little pixel hunt-y, so I got stuck briefly there. I just sort of spam clicked everywhere with various items and found it. Otherwise, I reeeeally enjoyed it!
can't wait for a text walkthrough :)
the part with the
puppet under the floorboards
was pixel hunty for me, but I loved the game anyway
confirmed, not working...
Btw, "Flash's Bounty" from jig not working too.
Mmm, even on the PencilKids' site it's not working, not in Firefox too.
Just as another data point, it's working fine for me in Firefox on a Mac.
This isn't a formal walkthrough, but some folks might find it interesting/useful: I made a dependency graph as part of a mini-project to study how designers structure games like these. (Why? Because I'm a big nerd.)
Should be pretty self-explanatory. Rectangles are inventory items, ellipses are clues, diamonds are actions you need to take, and the arrows show what depends on what.