Monkey GO Happy Marathon 2
Robin Vencel has a knack for churning out cute and compelling point-and-click puzzle games frequently and reliably, and that makes us happy. But that means it's up to you, once again, to make the monkeys happy in this latest installment of the Monkey GO Happy series.
In Monkey GO Happy Marathon 2, choose a monkey, give it a cute little hat to wear and then embark on a rapid-fire collection of puzzle vignettes in which you must point-and-click to find a way to make the monkey happy. How you do that is different in each scene. In case you need help, remember that a changing cursor will alert you to objects that can be interacted with.
Play all the Monkey GO Happy games:
While none of the puzzles will take you very long, how fast you complete the game will ultimately determine your score. So hurry up and turn those monkey frowns upside down already!
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Monkey Go Happy Marathon 2 Walkthrough
Click the door to the sheer shed.
Click the sheep to send it inside the shed.
Open the purple briefcase to pick up the white paper.
Put the paper on the School road sign.
Open the backpack on the bench to find the marker.
Use the marker to write on the paper over the sign.
Move the bushes to find the alien.
Catch the alien by clicking on him as he teleports around the screen.
Drop the alien into the spaceship.
Close the lid over the top of the spaceship.
Click the bush next to the monkey to find the barbed wire.
Attach the wire to the bush behind the goat.
Click the goat.
Take the gun out of the holster in the lower right corner.
Fire the gun at the cowboy as quickly as you can.
Pick up the baseball glove on the ground.
Click the ball as it's flying through the air to catch it with the mitt.
Pick up the dog house.
Put the doghouse at the top of the tree.
Take the ladder at the left side of the house.
Place the ladder against the tree.
Click the boat to send it to the other island.
While the boat is underneath the coconut tree, click the coconut to drop it into the boat.
Send the boat back to the monkey's island.
Open the top drawer of the cabinet.
Pick up the key inside the drawer.
Use the key to unlock the door.
Take the scissors inside the closet.
Cut the poster with the scissors.
Stage 10 - Bonus Stage
Like a game of Fruit Ninja, run the cursor over the falling yellow balloons without hitting the bombs.
Open both shutters of the window.
Pick up the two yellow flowers and put them inside the vase.
Open the door.
Take the third yellow flower and put it inside the vase.
Put the first letter in the blue mailbox #2.
Put the second letter in the red mailbox #5.
Put the third letter in the green mailbox #4.
Put the fourth letter in the orange mailbox #1.
Put the fifth letter in the purple mailbox #3.
Put the sixth letter in the pink mailbox #6.
Pick up the scythe on the ground at left edge of the screen.
Use the scythe to cut the tall grass behind the monkey.
Rotate the disc until 4 numbers are clearly inside each of the circles.
Enter the 4 digit combination from left to right by clicking the buttons with the Roman Numerals.
4-2-8-7 = IV-II-VIII-VII
Assemble all of the pieces from the tab at the top to the outline of the helicoper.
When a piece is correctly positioned it will lock in place.
Click the right lever to move the car back to get a crate.
Click the left lever to drop off the crate.
Click the middle lever to raise the lift.
Click the right lever to move the car back to pick up another crate.
Click the left lever to stack the middle crate on top of the bottom crate.
Click the middle lever to raise the lift higher.
Click the right lever to move the car back to pick up the third crate.
Click the left lever to stack the top crate on the middle crate.
Click the bush to find the bone.
Put the bone in the dog's dish.
Take the red ball.
Click the round tiles to rotate the shapes and match the image of the stair pyramid.
Click the third board on the left section of the wall to find the saw.
Use the saw to cut through the board on the bricks.
Click the boy.
Stage 20 - Bonus Stage
Move the cursor over the yellow balloons without hitting the bombs.
Open the drawer to find the tape.
Open the box and take the wrench inside.
Use the wrench to unscrew the four bolts at the corners of the robot's chest.
Click the metal panel to remove it.
Use the tape to repair the broken wire.
Click the horse spring toy to remove the spring.
Place the spring underneath the boy on the seesaw.
Click the nightlight to turn it on.
Pick up the toy monkey under the bed.
Give the toy monkey to the little girl.
Press the buttons around the door in the REVERSE order as the flower image shown on the door.
Viewing the flower image backwards, the order of the buttons from left to right are: Dark, Dark, Light, Dark, Light, Dark, Light, Light, Dark, Dark.
Push the big red button to start the game.
Click the button to make the ninja jump over the gaps in the arcade game.
Pick up the tongs and the hammer mounted on the wall.
Pick up the metal bar next to the water trough with the tongs.
Put the metal bar into the fire so that it is glowing hot.
Place the hot metal bar on top of the anvil.
Click and hold the hammer over the bar on the anvil until it is smashed round and flat.
Pick up the round metal with the tongs.
Drop the metal into the water trough.
Click the crane lever to drop the net into the water.
Click the spoon in the bucket to chum the water.
While the water is still bubbling, click the lever to raise the net full of fish.
Read the image on the mirror backwards to find 2300 hours military time.
Change the time on the clock to 11:00
Stage 29 - Bonus Stage
Move the cursor over the balloons to pop them without hitting the bombs.
Pick up the red board.
Push the button to go to floor 2.
Pick up the purple board.
Place the red board on the numbered square on the wall.
The spaces each reveal a number and the plus sign on the red board turns it into an equation.
7 + 2 = 9; the number for the red square is 9.
Push the button to go to floor 3.
Pick up the yellow board.
Place the blue board on the numbered square on the wall.
Again the spaces each reveal a number and the minus sign on the blue board turns it into another equation.
9 - 7 = 2; the number for the blue square is 2.
Click the ceiling light, then pick up the key that falls to the floor.
Push the button to go to floor 2.
Use the key on the locked cabinet.
Take the remote inside the cabinet.
Push the button to go to floor 1.
Place the yellow board on the numbered square on the wall.
The two spaces each reveal a number and the multiply sign on the yellow board turns it into the third equation.
2 x 3 = 6; the number for the yellow square is 6.
Enter the three digit combination into the colored squares at the top of the safe.
Red - 9, Yellow - 6, Blue - 2
Take the fuse inside the open safe.
Push the button to go to floor 3.
Click the electric panel to open the fusebox.
Put the fuse inside the fusebox.
Push the red button at the upper left corner of the TV to turn it on.
Use the remove on the TV to change the channel to 5.
Posted by: Trinn | January 30, 2012 11:31 AM