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Newton's Law

  • Currently 3.5/5
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Rating: 3.5/5 (25 votes)
Comments (4) | Views (6,199)

Newton's Law

In Justwo's physics-driven shooter Newton's Law, you may only be a space mall cop, but you're the space mall's only space hope when space criminals fill it full of space dangers, trap the space civilians, and turn off the gravity... in space. You've got to get to the third floor, but since you're floating around, you need to fire your (space) gun by aiming and clicking the (normal, boring) mouse to use it to propel you where you want to go. Use the [spacebar] to free trapped civilians and open doors, and blast enemy robots along the way. If you die, or, well, when you die, don't despair... not only will you be taken back to the security room where you can upgrade your pistol using gears from rescues and kills, but you'll face a new randomized set of levels when you leave. Newton's Law is actually a neat little idea, with the shuffled stages doing a lot to alleviate some of the grind, but it is still a grind, and suffers from a lack of in-game explanation on some of the aspects, to say nothing of the way some players are going to find the movement hard to get used to in a setting where you still have to be able to react and maneuver quickly at times. Still, Newton's Law has such a great style and sense of charm, both in its bright visual style and bouncy soundtrack, and its clever concept is one we hope gets more fleshing out in the future. ... the space future. In space. ... spaaaaaaaaaaace!

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Looks promising, but sadly it lags way too much to be playable on my computer. Unless there's something I can do to speed things along when I've already tried clearing my browser data, we're done here.


This game kind of feels like they completely forgot how to build fair rooms when they got to floor three. Given a short-range (even after upgrades) form of attack, which is also your only method of movement, populating nearly every room with unlimited-range aimed turrets and high-hp charging enemies is a good way to piss off the player. Generally by the time I'd gotten out of the way of a shot or charge, the next one was already on its way, and taking hits to pay them back isn't an option with the rarity of health drops.


Couldn't agree more with Nicholas, it's a pretty polished and addictive game, but floor 3 is waaaaaaay more difficult than the preceding floors... I'm hanging in there for now, getting a few more upgrades, but I'm getting fed up with it more and more.


Although I was able to get through now ;)


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