Poto & Cabenga
Poto & Cabenga sort of feels like what would happen if Eric Carle decided to start making flash games. Or maybe if someone decided to make one based on the crazy stories my equally crazy great great aunts used to tell around the bonfire at family reunions. It has a minimalist, dreamlike aesthetic that, combined with it's transporting soundtrack, makes it very satisfying to play. This is one of those games where you really need to develop a rhythm if you have any hope whatsoever of succeeding, but once you fall into that groove, it feels natural. The first time I played, I failed and wanted to set someone's keyboard on fire. (Well, not mine. I need mine.) The second time I managed to get the hang of it and actually finished the game... albeit not with any score worth speaking of.
The whole thing is only about five minutes long, with replay value limited to trying for a higher score. I don't know that there's enough meat behind the concept for me to call for an expansion on it; after all, how many times can you get swallowed by giant animals before it becomes ridiculous? But as it stands, Poto & Cabenga, made for the Gamma IV One-Button Game Competition, is short, sweet, and just challenging enough that I hope we see more from the curiously named team Honeyslug in the future. It also earned its rating for an ending sequence that is, um. Something. But let me ask you this; you are running along the intestinal tract of a giant sky dragon; how do you expect to get out? Captain Planet ain't waiting for you, that's for darn sure. Ick.