Amidos' puzzle game Repeat is super simple, but also super swanky, because there's just something about a game that uses Kevin McLeod's fantastic music that always makes you want to put on your Blues Brothers sunglasses and bop your head stoically as you play. To win each stage, all you need to do is to make sure the white square collects all the golden ones on the grid. White brackets will show you where the square will drop when you click that space, and pressing the [arrow] keys will program in the direction you want it to move, with each stage having a limited number of moves you can make. Click the red X to remove a move from the queue. The catch? Though the white square will continue moving indefinitely when it starts, it will move one space in each programmed direction before it loops the programming back over again to the beginning.
Where it gets tricky is when the game starts throwing blocks into the mix, forcing you to plan around them. In fact, Repeat is basically all about planning, so the Leslie Knopes in the audience are in for a real treat. Repeat hasn't even heard of bells and whistles, but when it comes to puzzle games, that isn't always a bad thing, and the clean yet somehow stylish presentation here perfectly fits its careful, cerebral gameplay. After a few levels to let you get your feet wet and paddle around in the kiddie pool, the game abruptly hurls you into the deep end like the uncle that should never be allowed to babysit with the introduction of much larger levels. For some players, Repeat's no frills approach will be a turn off, but others will appreciate the minimalistic aesthetic and simple dedication to puzzle design. Everything about it seems expressly designed to make you slump in your chair and relax as you play, making it perfect for an afternoon break to help unwind. If you're looking for a puzzle game that will make you feel that warm little glow of a satisfying lightbulb moment as you play each level, Repeat is well worth making a coffee date with.
Sorry if this is off-topic, but I can't find anywhere else to post this: Is there an option / setting to show the full post, rather than the first bit?
It is a little annoying having to go to a game's review page to click on the "play" button or to read the whole review.
Hello starbeamrainbowlabs! If you're just looking for a play button, you can click any image (such as the game's banners) or the first text mention (which is always a link). This is a new format we're using to streamline the front page of the site since it isn't so cluttered. :) If you have any feedback or questions, please use the support page.
Am I missing something or is there really no way to quiet the music without actually shutting down the game? I can't find any way of doing it, but I can't believe anyone would design a game like that. So if I want to go back and forth between this game and, say, watching a video or playing another game or skyping, and don't want the music in the background, I have to close the tab? Could that possibly be right? If so, SERIOUS FLAW.
And in my view it's a serious flaw simply not to be able to turn off the music, period -- and separately from the FX. I am sure I'm not alone in finding repetitive music intolerable eventually -- pretty quickly in fact. But I like FX. I am always astonished when there is no way of shutting off the music without eliminating FX too. I think it must be due to the powerlust of the game designers -- they have a fantasy about how great it'll be when we're grooving to the game and to the music and they want to make sure we don't miss the experience. If so, the solution is to be open-minded: some of us love games but don't like repetitive music. Deal with it.
Not a bad game. Level 15 was a toughie; I stumbled upon the solution more or less by accident.
I am sure developers always love to hear helpful constructive criticism. :) I don't think it's a lack of open-mindedness anyone has to deal with, or even power lust. It's more likely simply an issue of a developer not considering someone might want to turn the music off if they really enjoyed it themselves. Simply put, it probably didn't occur to them, rather than being something they're forcing on you because they've gone mad with power, so I'm sure a polite e-mail would help!
Yes, I suppose I was being kind of a jerk. It's a pet peeve of mine -- basically I leave a comment on every game which doesn't allow for the music to be shut off separately from the FX. It does rather boggle me when that happens. It would be interesting to know what percentage of people are forced to play without sound or simply not play the game because, like me, they cannot handle more than a minute or two of repetitive music, no matter what it's like. I'll bet it's more than those designers realize.
help on 13? can't get past.
@Ashiel: You do get the yellow dots going from top to bottom. Remember that you can scroll off the sides.
R, D, D, L, L, D, D, R
There needs to be a "Kevin McLeod" tag. That Guy Makes AWESOME Music!!
@jeemeyel: I don't think there is a way to turn off the music in this but some games are like that and, not knowing what kind of system you are using or what you have tried so far, have you tried your volume mixer? I just right click on the volume icon and you can raise and lower any program or windows volume independently, you might have to go into your control panel but you should, when a program doesn't offer it outright, be able to control all volume on your own.
Thanks oreilly! Doesn't seem to work, though. Strangely enough, there is a separate way of altering the sound associated with firefox -- but it has no effect! Even if it did, it certainly wouldn't distinguish music from FX. (The Last Ninja game is another one that, as I just found, is ruined (for me) by failure to give a separate control over music and FX.)
UR or RU
▲▶ or ▶▲
URRD or DRRU
▲▶▶▼ or ▼▶▶▲