Rod Hot's Hot Rod Racing
Are you a totally maniacal-cyclist, but need an upgrade to your ride? Does your local terrain have too much flatness and nowhere nearly enough ramps? Then come on down and check out Rod Hot's Hot Rod Racing, new from Turbo Nuke, for all your racing action needs. No money down! Bring the kids!
As implied above, the gameplay is very close to that of the team's Cyclomaniac series, though with a greater emphasis on the vehicles themselves. True, the "lean forward and back to land jumps" conceit (with its crazy amount of roll-overs), makes even less sense with hot-rods than with mini-bikes. However, you can't blame someone for sticking with a proven concept, even if the implementation here is a little grindy. What you can blame the developers for, though, is the lack of documentation. The upgrade system is quite comprehensive, and it's really fun customizing your car to fit the different of the impressively varied tracks. But waiting around for pop-up hints to explain what each auto-part does is tiresome, especially since some effects have only tenuous connections to their respective upgrade. For instance, your acceleration gets a boost depending on the type of decal you have, and that seems more appropriate for "Hot Wheels" than "Hot Rods". That said, even if Rod Hot's Hot Rod Racing doesn't quite reach the heights of its spiritual predecessor, and happens to take place in a universe where, to use the Ork parlance, da red wunz go fasta, it still delivers photo-finish racing action with the Turbo Nuke polish we know and love.
Loading bar hangs at halfway :(
[Try emptying your browser cache and reload. -Jay]
I found the vehicle far too prone to flipping. Tried various setups and the saw no improvements, though a few setups did make it noticeably worse.
Front flipping like crazy in the later levels...no matter settings or car size.
Worked, but the game is now lagging
Make the tires full size, raise it all the way up, lower spring rates, use nitros the whole time. Game is easy at that point.
Yeah, I agree. The physics feel funky in that I'll lose control of the car and it will go into a spin which I can't get out of. This happens on any setup.