Sqr is a retro-styled gravity-based puzzle game from Denis Shilo and Constantine Zaytsev. It looks all simple and unassuming on the surface, what with its 8-bit pixel art and plain tile layout, but once you get twisted within its arrows and buttons, boxes and automated turrets, you'll stop thinking "sokoban" and start thinking "crazy logic puzzle that's trying to kill me"!
The set-up is as follows: you're trapped in a facility, you're a lab rat, and you want out. That's motivation enough for us! Use the [arrow] or [WASD] keys to move and the [spacebar] to interact with things. Learning to use the gravity arrows to move around the screen is crucial to understanding the game. When you're in front of one, simply tap the [spacebar] to activate it, instantly rotating you, any boxes on the screen, and any enemies wandering around to the new pull of gravity.
The controls, which take some time to get used to, don't rotate with the character, so to move towards the bottom of the screen, you'll always press [down]. If you're hanging from the ceiling, tapping the same key will cause you to jump. In other words, the controls are relative to the screen, not to the character. It doesn't create too many problems while you're tugging crates around to press buttons or blocking turrets from blasting you, but when you have to jump across gaps and switch gravity in mid-air, expect a mistake or two, even after you've got a dozen levels under your belt.
Short but creative, Sqr keeps the challenge running through to the end with a smart mix of logic and wacky gravity alteration. Leave your sense of mental rotation behind and you'll do just fine!