TG Motocross 2 is the sequel to another fine game of the same name, TG Motocross, which we haven't covered before. Both games actually appear to be quite the same except for different courses. This is not such a bad thing, however, as both are excellent games in the motocross genre.
As with other similar Teagames, use the arrow keys for control. To accelerate the motorbike press the [up] arrow; press [down] to brake. Use the [right] and [left] arrows to shift your weight forward and back on the bike, respectively. To climb very steep inclines you will need to shift your weight to the back to take the weight off the front tire. Shift your weight forward on stretches to gain momentum.
A light area in the upper right corner of the game window shows a map of the terrain for the level to give an idea of what's coming up so you can be ready to jump that chasm or land safely on the rocky and uneven slope. Race against the clock and try to get one of the top times, or just have fun trying to make it through each of the 11 courses. Great casual fun with an added incentive for the hardcore gamer.
Analysis: The physics engine here is very much the same as we're used to seeing in David's work, and yet the implementation seems to be a bit different in terms of bike and rider. Whereas previous games had the rider attached to the bike, the TG Motocross games separate the two so it becomes entirely possible to actually fall off. While I am not certain if this is important to the gameplay at all, I did notice that the physics in this iteration of the engine seem a bit more polished and produces a greater sense of immersion and enjoyment than previous efforts.
In comparison to Teagames' BMX series of games, I enjoyed TG Motocross much more. This is most likely due to the fact that the bike is motorized and that makes climbing steep inclines less of a problem and improves the relative level of enjoyment for the casual gamer.
Try it yourself and add your feedback to the comments.