The game begins on a picket-fenced street, overlooking what appears to be the night time vista of the Hollywood Hills. Controls are simple, just push the arrow keys to move the rocket around. There is some subtlety to your movements, however. Asteroids abound threatening to dent and eventually destroy your craft. A great strategy for avoiding them is to merely tap the [arrow] keys, instead of holding them, so that your forward momentum is lower and you'll have more time to react to things as they fly on-screen. You will want to follow that arrow to a UFO that drops change if you hang around without bumping it. The trick to soliciting change from extraterrestrials is to tap the [down] arrow key, keeping you just under it's cargo bay doors. Balloons full of coin also randomly exist throughout space. Overall objective: Try to get the high score!
Analysis: Another crazy, brilliant, and slightly-offensive-in-a-good-way title from this dynamic duo. These guys really know how to push the novelty button, and cleanly. Twin Hobo Rocket is another example of a short-form game that does exactly what it sets out to do; polished and complete. The carrot that keeps you going, more than the high score board, is the brilliant dialogue. The quip about the stolen camping gear is my favorite; at GDC this year I gave $20 to a hobo who claimed his sleeping bag was stolen at the laundromat—classic. The bit about the NSA makes sense in the context that the NSA began as an organization called SIGMA, whose task involved the investigation of UFO phenomena and/or the perpetration of a PsyOps where a UFO hoax might be leveraged as a 20th century version of terrorism. I love it that a game about hobos touches on these kinds of obscure, geekalicious references.
Strap on, forget that you're actually lying in an alley, and fly to the moon!