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Games Tagged with "cgdc6"

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Following Footsteps Following Footsteps is a unique and oddly charming game created by Ming-Yee Iu for our recent Game Design Competition 6. While the game didn't win any prizes, it set itself apart through its creative take on the Explore theme and innovative gameplay. Follow in the footsteps of an intrepid explorer, hoping to get your grubby mitts on the gold he lost over a century ago!

Hell Tour Forget Beetlejuice, you're the ghost with the most! And you'll have to prove it in this strategic game if you ever want to get out of Hell. Easy to pick up but hard to put down, Hell Tour's addictive, board game style gameplay lacks polish and real punch, but is still devilishly entertaining.

The Fabulous Explorationsland Who wants to go on a treasure hunt? Everybody? That's what I thought! Then grab your green backpack and safari hat, and dive into The Fabulous Explorationsland, a new adventure game from StefanT, and one of the top entries in our sixth Casual Gameplay Design Competition!

Fantasy of the Sord Fantasy of the Sord is a classically styled adventure game and a finalist in our 6th Casual Gameplay Design Competition. In answer to the call of the competition, Klint Honeychurch has taken the theme of "exploration" and given us a sweet little nugget that harkens back to the early days of console gaming; a time when a flurry of pixels was as well-designed as the high-polygon count, 3D models of today.

How My Grandfather <br />Won the War How My Grandfather Won the War is a stunningly beautiful game that is worth a second, and even third play through. Treat it as a simple side-scroller or go deeper and explore every inch of its breathtaking cardboard world. The detail is so fantastic you can almost touch the screen and feel the rough edges of haphazardly cut items.

Full Moon Bart Bonte has given us a stylishly-designed and enjoyable, bunny filled way to have a little fun and waste a little time. Clean, stylish, and polished, Full Moon is a fantastic casual gameplay experience.

Small Worlds Taking home first prize in the Casual Gameplay Design Competition is no small feat, but David Shute's deceptively simple game of exploration does it with just a few small worlds. A short platformer that may stay with you a long time, Small Worlds offers detailed and surprising environments for you to reveal in your search for... a little peace and quiet.


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Categories: awards, blog, cgdc6, competition

And the winner is... №6 Our 6th competition today comes to a close and we are here to honor all of the games that were entered, as well as award a few prizes, too. The "explore" theme proved a formidable challenge, while one entry captivated and moved the indie games community with its tiny worlds of pixel art.


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Categories: blog, cgdc6, competition, update

CGDC6 update №4 With just one week left to the competition, we just want to remind everyone who hasn't already played and voted on the game entries, please do so soon. We will announce the results next Monday (November 9th)!


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Categories: blog, cgdc6, competition, update

CGDC6 Entries are now online! Casual Gameplay Design Competition #6 games are now ready to play!! All entries are available to play immediately on the competition page. There is a place to enter comments for each game, so please use each respective thread to leave your kind feedback and constructive criticisms for the game authors. The competition period will span 3 weeks, and we will announce the winners of the competition at that time.


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Categories: blog, cgdc6, competition, update

CGDC6 update №3 Just a quick competition update to announce that due to some technical issues with getting the new competition page ready, we are extending the deadline by 2 weeks. We don't want to delay getting the entries up once the deadline has passed, and so we are extending the deadline to give us a little more time to prepare for it.


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Categories: blog, cgdc6, competition, update

CGDC6 update №2 Another quick reminder that there are now just 2 weeks left to finish up a browser game that incorporates the theme "EXPLORE". Please see the official competition announcement for details.


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Categories: blog, cgdc6, competition, update

CGDC6 update №1 Just a quick reminder that there are 4 weeks left to design and develop a browser game that incorporates the theme "EXPLORE". And we are pleased to announce that we have just added more prizes, too!

Casual Gameplay Design Competition #6! Wooty tooty flip bam booty! We're returning back to basics with a competition in which the emphasis is simply on casual gameplay design. All you have to do is design a game that incorporates our theme, EXPLORE, and you may use any browser-based technology platform you are comfortable with! Please read the official competition announcement for all the details.

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