It's time to clean up a new place in this sequel to FlyAnvil's original zombie shooter. Move through the city establishing secure locations and going on missions to bring each area under control, earning cash to spend on your substantial arsenal and upgrade tree. Adding just enough new elements to the original to spice things up, Decision 2 is still a bit repetitive, but keeps the tried-and-tested zombie shooter formula from feeling too brainless, and looks good doing it.
A couple of months ago, we featured Insectonator by Denis Kukushkin and family. I thought i thought it was a fine shooter, and going by the site ratings, it seems that many of you agreed. However, I did have a small problem with it: as fun as it was to blast various anthropods into lymphatic chunks, the whole thing did seem just a shade sadistic. I mean, most of those beetles were just minding their own business. If only the developers came out with a version that featured enemies for which the average gamer had no compunctions eviscerating... something like, oh, I don't know, the stalking legions of the undead. Well, guess what, Insectonator: Zombie Mode is here, and with it comes new weapons, new arenas and new achievements. And zombies. Tiny, tiny zombies.
Bugs and I have an uneasy friendship. On the one hand I can appreciate the beauty of creation in their skeletons, the elegance of their societies, and the important role they play in our ecosystem. On the other hand, should one drop down the back of my shirt, talks are going to break down pretty quickly. It is to the latter part of my psyche that Insectonator, the new shooter from SonarGames, is aimed. It might not be too nice to all things great and small, but if you have a hankerin' for some arthropod blastin', it'll be sure to catch you in its web.